LORD NELSON RESEARCH
Hello everyone, and welcome to the first ‘In The Works’.
Work on the ‘Lord Nelson’ add-on is well underway and I look forward to sharing some renders with you soon. However, long before I sit down to set up the drawings and start the actual modelling, research needs to be completed.
Research can often be overlooked; a bar on a progress chart, a passing comment. But research provides the foundation on which the add-on is built. But how do I go about doing research?
The first step is acquiring research material, this takes the form of books, photographs, drawings and magazines. Of course, obtaining a copy of every photograph and every book to mention a particular class can be a) expensive and b) not every item will contribute significantly to my research so a balanced view is required.
The next step is to start transferring all of that data and observations into a Spec Sheet and a Data Sheet
The Spec Sheet lists all the variations and livery changes I’ve identified across an entire class. The Data Sheet is where I dive down into the details and list all the variations for each individual engine, when they took place and any other observations.
Going through the books I have often reveals small discrepancies with information; dates might be different, engines might have a change listed in one book that isn’t mentioned in another. I have to work out which is the accurate narrative, not an easy task!
This whole process, of course, takes time and concentration. For the ‘Lord Nelson’ add-on, I estimate the process took about 3 months, but that doesn’t mean that I stop looking for further photographs and details, I’m always on the lookout for more information just not with the same intensity!
So how many variations have I identified? Discounting any livery-related changes, I have so far identified over 170 different modifications, some small and some large. This will mean that the ‘Lord Nelson’s will be the most detailed add-on I have produced, and that’s not including trying to create 3 different sound sets, different simulation setups, as well as trying to convey all this information in a easy to read manual!
Still, it’s all part of the fun.😀
In the next ‘In The Works’ I’ll share the first WIP renders of the add-on.
Until next time …