IN THE WORKS #1

LORD NELSON RESEARCH

Hello everyone, and welcome to the first ‘In The Works’.

Work on the ‘Lord Nelson’ add-on is well underway and I look forward to sharing some renders with you soon. However, long before I sit down to set up the drawings and start the actual modelling, research needs to be completed.

Research can often be overlooked; a bar on a progress chart, a passing comment. But research provides the foundation on which the add-on is built. But how do I go about doing research?

The first step is acquiring research material, this takes the form of books, photographs, drawings and magazines. Of course, obtaining a copy of every photograph and every book to mention a particular class can be a) expensive and b) not every item will contribute significantly to my research so a balanced view is required.

The next step is to start transferring all of that data and observations into a Spec Sheet and a Data Sheet

The Spec Sheet lists all the variations and livery changes I’ve identified across an entire class. The Data Sheet is where I dive down into the details and list all the variations for each individual engine, when they took place and any other observations.

Going through the books I have often reveals small discrepancies with information; dates might be different, engines might have a change listed in one book that isn’t mentioned in another. I have to work out which is the accurate narrative, not an easy task!

This whole process, of course, takes time and concentration. For the ‘Lord Nelson’ add-on, I estimate the process took about 3 months, but that doesn’t mean that I stop looking for further photographs and details, I’m always on the lookout for more information just not with the same intensity!

So how many variations have I identified? Discounting any livery-related changes, I have so far identified over 170 different modifications, some small and some large. This will mean that the ‘Lord Nelson’s will be the most detailed add-on I have produced, and that’s not including trying to create 3 different sound sets, different simulation setups, as well as trying to convey all this information in a easy to read manual!

Still, it’s all part of the fun.😀

In the next ‘In The Works’ I’ll share the first WIP renders of the add-on.

Until next time …

SLC Update – 2 April 2021

The clocks have changed, the days are getting longer and spring is most definitely here. Work at SLC continues apace and I hope to soon release a scenario pack for the ‘H’ class.

I’m pleased to announce that V1.2 of the ‘H’ class add-on was released today. This update focuses mainly on improvements to the vacuum ejector and braking scripts, but there are a couple of other adjustments/fixes. Driving the ‘H’ is a much more interesting experience and I hope you enjoy it.

It’s been over two months since I last did an update on the ‘Lord Nelson’. While work hasn’t stopped, I like to try and show completely finished components in the blog posts. My focus has been on completing the bogie, bogie wheels, driving wheels, as well as the outside and inside motion. This task is made harder by the fact that across the classes lifetime everything except the bogie wheels received some change or modification. Oh well, they say variety is the spice of life, but right now I feel like I’ve got indigestion! Hopefully I’ll have a more visual update on the Nelson’s in the near future, so keep an eye on the blog.

Stay safe everyone.

James (SLC)

SLC Update – 27 January 2021

Hi everyone, hope you’re staying safe and well during these uncertain times. The end of November last year saw the release of the SE&CR ‘H’ class add-on and I must say thank you to everyone who has purchased the add-on so far, I hope you’re enjoying it.

With the ‘H’ class done it’s straight onto the next project the Lord Nelson class.

Examining drawings held at Search Engine in York has been an immeasurable help in finding some variations and details that would have otherwise been impossible to identify. So having got some new higher resolution drawings into Blender, the first step was to create as many animation rigs that I could without a physical model present. As a result I now have a rig for all four sets of valve gear, the cylinder drain cock linkage, the dampers and sander linkage.

With that accomplished, onto the modelling. Some like to build a complete base model and then in effect graft variations onto that model. Personally I prefer to have all the variations for a particular component modelled, ie all of the cylinder types, as it helps me ensure that everything fits together correctly.

So the current state of progress:

It might seem unbelievable, but in just these pictures I could show over 20 variations. Most are cylinder/blastpipe changes, but a few are frame differences.

You wouldn’t think the locomotive frames would have much in the way of variations, but steam locomotives have a knack for surprising you. As just one example of frame variation compare this photograph of 850 Lord Nelson with 857 Lord Howe.

Rail-Online: Lord Nelson 4-6-0 &emdash; 850 1930s Stewarts lane Rail-Online: Lord Nelson 4-6-0 &emdash; 857 1937-06 Eastleigh Works

Focus on the lightening hole between the middle and rear driving wheels. On No.850 this was a stadium shape (it is a little tricky to see on the photograph, look just above the coupling rod), whereas on every other member of the class a circular hole was made in the frames. You might easily miss that detail, but once you’ve seen it you can’t ignore it. Yet amazingly not one of the books about the class that I’ve read has pointed this detail out.

As I mentioned previously the drawings held at Search Engine have been a real help. If I have a drawing I don’t have to guess the dimensions, though interpreting a 2d drawing with no photographs is a challenge in itself. One of those challenging components was the Kylchap blastpipe.

As can be seen from the finished product, the curves in all three directions made it a difficult object to make, but the results more than justify the effort.

In other SLC news…

I’m pleased to say that the U class add-on is back on the website. The add-on was withdrawn in November 2018 due to a couple of issues being reported by customers. At the time I wasn’t able to fix them, but due to the influx of enquiries about the add-on as it is used in a number of scenarios that are available, I took another look. While I haven’t been able to fix all of the issues, enough has been done that I can justify putting it back on sale. However, the U class add-on is now approaching ten years since it was released and the add-on is not up to the standards of current SLC add-on’s. Therefore the re-release has a caveat. The add-on is ONLY intended for use as AI traffic in scenario’s. If you choose to use the add-on as a player-driven engine you will only be able to drive the engine using the keyboard or the HUD as I was unable to fix the inability to move the cab controls with the mouse. I can still only offer limited technical support.

While I won’t be posting every week, or indeed, every month, as progress on the Lord Nelson continues I plan to post an update whenever I can. Until next time …